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SCP:FM CH01 Intro

Areas I directed for SCP: Fragmented Minds (Chapter 1)
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These were one of the first few environments we worked on for SCP Fragmented Minds after our Kickstarter. These spaces went through so many iterations during development since it was the introduction to the game, and we really wanted to get it right.
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For chapter 1, I would initially start by creating the block outs and working alongside our concept artists to iron out the general flow and design of these spaces. From here, I would direct our environment artists and prop modelers as they’d work towards bringing these spaces to life. In between things, I would also go back and forth and do the majority of the set dressing, optimizing, and lighting for these areas. Over time, I’d go back and clean up any collision issues or visual bugs, while our lighting artists would do final touch-ups and Vis dev work on areas.
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I've worked with so many artists on this project and can’t express enough just how amazing an experience it has been. This post is just highlighting a fraction of all the environments I directed/ worked on over the years on SCP: Fragmented Minds. I am in no way taking credit for every aspect of these environments or props. So while I directed almost every environment in the game and played a large role in their development and design, none of them could exist without the amazing work and dedication of our team.
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So many artists worked on these spaces over the years in one form or another, so I sadly can't name them all here. I'll note down the lead concept artist and the lead environment artist of the given area at the very least, but I highly recommend you check out our game on Steam and scroll through the credits just to appreciate all of the amazing people who played a role in the development of this project.

The drop ship was designed by Ben Kiefaber and modeled by Krzysztof Rewer.

The drop ship was designed by Ben Kiefaber and modeled by Krzysztof Rewer.

The Hanger was designed by James Maw, and the environment was modeled by Spencer Buffum.

The Hanger was designed by James Maw, and the environment was modeled by Spencer Buffum.

The drop ship interior/ Cryopods were designed by Ben Kiefaber, and the environment was modeled by Krzysztof Rewer.

The drop ship interior/ Cryopods were designed by Ben Kiefaber, and the environment was modeled by Krzysztof Rewer.

The hangar control room was concepted by James Maw, and the environment was modeled by Kurt Stadther.

The hangar control room was concepted by James Maw, and the environment was modeled by Kurt Stadther.

The hangar lounge was concepted by James Maw, and the environment was modeled by Jesse Blom

The hangar lounge was concepted by James Maw, and the environment was modeled by Jesse Blom

The Server room was concepted by James Maw, and the environment was modeled by Kurt Stadther.

The Server room was concepted by James Maw, and the environment was modeled by Kurt Stadther.

A very small glimpse into the development of these areas (Concept-> Clean Blockout-> Finished Environment)

A very small glimpse into the development of these areas (Concept-> Clean Blockout-> Finished Environment)