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SCP:FM CH02 Cinematic Shots

Environments I set up for some of the key in-game cinematics within chapter 2
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I am in no way taking credit for the creation of all the props in these environments. While I did make a few small assets here and there for these spaces, the majority of the assets were made by our amazing team working on SCP: Fragmented Minds. I simply set up the environments/ initial lighting and laid the groundwork for Austin Harris and our cinematic team to then take over and set up the finalized shots and animations.

The 049 lab was based on initial concepts made by Jadeitor (Jade P.N.G.).

The 049 lab was based on initial concepts made by Jadeitor (Jade P.N.G.).

The interrogation room was based on concepts made by  Richard PL.

The interrogation room was based on concepts made by Richard PL.

Only a fraction of this room was seen in the Chapter 2 ending cutscene, so I personally took care of all of the design and set dressing of this space.

Only a fraction of this room was seen in the Chapter 2 ending cutscene, so I personally took care of all of the design and set dressing of this space.

The Flooded tunnel was also only seen for a very short segment of the Chapter 2 ending cutscene, so it was also all up to me to design and set dress, although Austin Harris did help with some final touches here and there.

The Flooded tunnel was also only seen for a very short segment of the Chapter 2 ending cutscene, so it was also all up to me to design and set dress, although Austin Harris did help with some final touches here and there.

The Artificial Habitat was based on an earlier design I made for the chapter 1 announcement trailer, and was also an environment I designed and set up on my own before handing it over to our cinematic team to bring to life.

The Artificial Habitat was based on an earlier design I made for the chapter 1 announcement trailer, and was also an environment I designed and set up on my own before handing it over to our cinematic team to bring to life.

The "NiRe Simulation" room is a tiny environment I set up for us to use as a Model viewer space so players can check out the SCP models and their animations within the main menu.

The "NiRe Simulation" room is a tiny environment I set up for us to use as a Model viewer space so players can check out the SCP models and their animations within the main menu.

These environments went straight from concepts to finalized environments. The Artificial Habitat, though, had a rough storyboard for its short cinematic

These environments went straight from concepts to finalized environments. The Artificial Habitat, though, had a rough storyboard for its short cinematic